Patching Up Some Hole
Salvo – Hex Grid Battleship Game » Devlog
A mathematical approach to locating enemy ships may be sound, but against an adaptive and observant human player, such tight strategy will not cut it. In time a leak will be found in the computer's game and will be exploited. My solution is to add a little flexibility to the AI strategy
by introducing random targeting method. I am sure this will discourage players from placing their ships in the same location over and over again. Hopefully, in the future, we can introduce a true learning AI that can adapt to its human opponent based on past games.
Salvo – Hex Grid Battleship Game
Classic Battleship reimagined on a hexagonal battlefield with multi-shot salvos and a cunning AI opponent.
| Status | In development |
| Author | baodingball |
| Genre | Strategy |
| Tags | ai-opponent, battleship, Hex Based, Indie, naval, pygame, salvo, Singleplayer, Turn-based Strategy |
More posts
- Hot Seat Mode8 days ago
- Character Menu20 days ago
- Patch hole in AI ship placement29 days ago
- Much Tougher AI!!!40 days ago
- Salvo is mobile friendly43 days ago
- Salvo is now playable online!!!46 days ago
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